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Surprisingly, I don’t actually hate Skyward Sword’s motion controls, but perhaps that’s because I don’t have seven years of hindsight to reflect on chaotically swinging my arms around. I would reset, take a deep breath, and approach the challenge like I would a Bloodborne boss, with careful planning and precision movement. Too often I would lose my shit when faced with even a single Aracha or Bokoblin in Skyloft’s debut dungeon a brief jaunt through a cave to rescue Link’s Loftwing, comically flailing my arms around in the air.
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As I mentioned earlier, it’s all too easy to devolve into hacking and slashing the air around you while playing Skyward Sword, as though you’re the physical manifestation of Link in your living room. It’s actually a system that works really well-if you don’t panic. The first two are done by simply moving the Wiimote in the corresponding direction, while the last involves flicking both the Wiimote and Nunchuck at the same time (thankfully it doesn't involve you literally spinning around on your couch). There are three types of motion attacks for the first few hours of Skyward Sword: a horizontal slash, a vertical slash, and final spinning slash that circles 360 degrees around Link. For combat, Skyward Sword becomes a physical hack and slash game, where you end up waving your arms through the air like you’re swatting a horde of invisible mosquitos around you. A sole analog stick means you aren’t in total control over the camera angles-hence my failing the opening climbing section so many times-and the camera can ever so slightly rotate by itself while Link’s on the move. They aren’t exactly overbearing, since you use the analog stick on the Nunchuck to move and the A button to sprint, but the platforming and combat are unnecessarily tricky. I can see why there’s a bit of contention over the motion controls in Skyward Sword. It got so bad that my better half watching me play left the room after attempt number six. I tried and failed seven times to jump the cursed gap in the bridge, each time sending Link plummeting down to the ground below. This proved to be a temporarily insurmountable task for me. Once Link emerges from oversleeping, the first stage of his epic quest is to climb up two stacks of wooden crates and hop over a gap in a bridge to meet a companion in the town of Skyloft. Skyward Sword is of course best-known for its motion controls, which feature in basically every element of the gameplay. But a family member had an old Wii that was gathering dust in their attic, so I’ve hooked it up to play the first chronological tale of Hyrule. Motion controls haven’t aged well, it would seem. It isn’t exactly beloved by a lot of people, as evidenced when rumors of a remaster for the Switch did the rounds late last year ( Nadia's reaction was to wonder how it could be fixed). “Why start with Skyward Sword?” I hear you ask.