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They bestow powerful new augmentations to better complement the chosen play style. Similarly, players can put points into all three skill trees to create a balanced hero, or a single tree for a truly specialized individual.įate Cards are unlocked depending on how many points are sunken into each skill tree. There’s no need to commit to a single tree, either, so if a stealthy wizard is required, skills in Finesse and Sorcery can be obtained. Might, Sorcery and Finesse each have their own skill trees, and every time a character gains a level, skill points can be invested wherever the player desires. As a “Fateless” hero, one is able to sculpt and shape their avatar into the perfect killing machine, designed entirely around their favored play style. However, unlike most other games, players do not have to pick a class and stick to it. There are three basic schools of combat in Amalur - Might, Sorcery and Finesse - and each one fills a stereotypical role that will instantly be familiar to those who have played almost any other RPG. The small tutorial cave that guides players through the basics is over and done with fairly swiftly, before the budding hero is tossed into a colorful fantasy world with one ultimate goal: be amazing. Salvatore. It doesn’t take long after the amnesiac hero’s awakening before he or she is swinging swords, firing off arrows, flinging spells and stabbing unaware guards in the back. It’s fairly typical RPG fare in what is a fairly typical RPG environment created by none other than R.A. It is a game designed, from beginning to end, as little more than an indulgent power fantasy, pure escapism where players get to be anything they want to be, and feel awesome doing it.Īfter creating a character using streamlined menus that allow them to pick a race, a gender, and some pre-set facial features, players wake up in the Well of Souls after having been killed and mysteriously resurrected. It knows exactly what it wants to be, what it wants you to feel, and what a Western RPG is when you boil it down to the bare essentials. Kingdoms of Amalur: Reckoning does not beat around the bush. Kingdoms of Amalur: Reckoning (PC, PS3, Xbox 360 ) Now it’s got to prove it has the right stuff to make that happen. Kingdoms of Amalur wants to play with the big boys of the role-playing genre, and even branch off into MMO territory. However, once you have everybody’s attention, the hardest challenge awaits: being good enough to deserve your own contrived hype. Despite the big names attached to the project, very few people paid attention to the game until recently, when it started confidently presenting itself as a game that everybody wants. That seems to be Kingdoms of Amalur: Reckoning‘s modus operandi, and the gambit is paying off.
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Sometimes, the best way to become a blockbuster videogame is to act like you already are one.